<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Recoil Devlog - itch.io</title><link>https://tulipthree.itch.io/recoil</link><item><guid>https://tulipthree.itch.io/recoil/devlog/1456334/introducing-achievements</guid><title>Introducing Achievements</title><link>https://tulipthree.itch.io/recoil/devlog/1456334/introducing-achievements</link><pubDate>Fri, 13 Mar 2026 00:25:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Recoil now has achievements. Certain achievements will grant rewards such as skins or alternative weapons. Those rewards can be turned on and off in a dedicated menu. Achievements are saved separately...</p>]]></description></item><item><guid>https://tulipthree.itch.io/recoil/devlog/1452692/enter-rocky</guid><title>Enter Rocky</title><link>https://tulipthree.itch.io/recoil/devlog/1452692/enter-rocky</link><pubDate>Sun, 08 Mar 2026 23:55:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added another boss: Rocky. Took me all day to draw him, despite the really simple artstyle At least he behaved immediately, unlike Ratburn...</p>]]></description></item><item><guid>https://tulipthree.itch.io/recoil/devlog/1451283/bosses</guid><title>Bosses...</title><link>https://tulipthree.itch.io/recoil/devlog/1451283/bosses</link><pubDate>Sat, 07 Mar 2026 16:21:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Tried to add bosses to the game. Well, one boss so far. His name is Ratburn (because he&#039;s a big mutated rat that spits fireballs). How did it go? Well... Ratburn spawns -&gt; sometimes just stands there...</p>]]></description></item><item><guid>https://tulipthree.itch.io/recoil/devlog/1444647/small-update</guid><title>Small Update</title><link>https://tulipthree.itch.io/recoil/devlog/1444647/small-update</link><pubDate>Sat, 07 Mar 2026 16:15:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a bird enemy that flies instead of sticking to the ground. Fixed a bug that caused the boost of damage and fire rate powerups to stick when dying while the powerup is still active. At least I ho...</p>]]></description></item><item><guid>https://tulipthree.itch.io/recoil/devlog/1434322/version-2026-03-01</guid><title>Version 2026-03-01</title><link>https://tulipthree.itch.io/recoil/devlog/1434322/version-2026-03-01</link><pubDate>Sun, 01 Mar 2026 13:50:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Uploaded the new version with all the current updates and features...</p>]]></description></item><item><guid>https://tulipthree.itch.io/recoil/devlog/1406965/long-sunday</guid><title>Long Sunday</title><link>https://tulipthree.itch.io/recoil/devlog/1406965/long-sunday</link><pubDate>Sun, 22 Feb 2026 17:35:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Got through a bunch of things today. Hope I&#039;ll be able to upload an updated version soon, once I&#039;m confident that everything currently in the game works. Added powerups: healing, extra ammo, extra Rec...</p>]]></description></item><item><guid>https://tulipthree.itch.io/recoil/devlog/1404493/long-saturday</guid><title>Long Saturday</title><link>https://tulipthree.itch.io/recoil/devlog/1404493/long-saturday</link><pubDate>Sun, 22 Feb 2026 00:50:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Started working on the difficulty progression. The idea is to purchase upgrades to kill enemies faster and prolonging your run. The more enemies you manage to kill in a single run, the further it will...</p>]]></description></item></channel></rss>